Godot 4 – Stop Control Nodes from Blocking or Consuming Clicks

Control nodes are the base node type for UI elements like labels and buttons. Sometimes you might want to put Control nodes on top of one another, but this can cause problems when the wrong Control node is getting the click or touch input from the user.

You can set Control nodes to ignore mouse clicks in the Editor under Mouse -> Filter -> Ignore.

You can learn more about mouse input handling in Control nodes in the official documentation.

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